Such is the Heart of Madness

Adventure: Gracklstugh pt 2 & 3
Pics & Bullets

Days Two & Three

GRACKLSTUGH, the City of Blades

Gracklstugh.jpg

Shattered Spire Inne → Darklake District → Whorlstone Tunnels → Gray Ghosts: Safehouse → Obelisk → Hold of the Deep King

Shattered Spire Inne

  • Erythedine, Bloater, Dagnol, Valantar, and many others at the Shattered Spire awoke in a fit of madness.
  • Ranaghar succumbed to his madness.
  • In a fit of madness, Dagnol killed A and One in their room.
  • Berringar murdered a high-ranking member of a thieve’s guild (the leader?).
  • Erythedine and Dagnol skirmished with a group of kua-toa while in a state of madness.
  • Erythedine, Dagnol, and Berringar discovered demonic graffiti (desecration in the name of Zuggtmoy?) in a room on the second floor.

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Darklake District

  • Erythedine and Bloater looked out over the district from the roof and learned the madness was widespread and even claimed Red Themberchaud.
  • Erythedine, Bloater, Valantar, Dagnol, and Berringar, attempted to escape Gracklstugh but the Stone Guards sealed the city.
  • A derro named Droki offered to lead E/Bl/V/D/Be out of the city.

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Whorlstone Tunnels

  • Droki led E/Bl/V/D/Be through the “Sounding Room”, a Faerzress-infused area allowing one to listen to conversations around Gracklstugh.
  • E/BL/V/D/Be survived a skirmish with the King of Spiders.
  • Droki led E/Bl/V/D/Be to the den of the Gray Ghosts, a derro organization.

Gray Ghosts: Safehouse

  • Droki introduced E/Bl/V/D/Be to Ulthgar of the Gray Ghosts.
  • E/Bl/V/D/Be learned that the Gray Ghosts were producing alchemical weapons in massive amounts (Coup? Civil war? Uprising?).
  • Ulthgar presented a proposition: eliminate the daemonic influence surrounding the Deep King Horgar by destroying his succubus concubine (to decline this proposition was death).
  • E/Bl/V/D/Be learned of the succubus’ connection to The Dark Prince (Abyssal demon lord, Graz’zt).
  • Rested
  • Ulthgar and Droki introduced E/Bl/V/D/Be to Ghecx and Sylvain.
  • Berringar was incapacitated by another bout of madness so Valantar retrieved the holy blade from Berringar’s pack.

Obelisk

  • Droki led E/Bl/V/D/G/S to an obelisk capable of one-way teleportation.

Hold of the Deep King

  • E/Bl/V/D/G/S was teleported directly to the private quarters of the Deep King’s concubine.
  • E/Bl/V/D/G/S destroyed the succubus.

Succubus.jpg

  • Horgar, the Deep King of the Duergar, acknowledged the efforts of E/V/D/G/S and granted a boon apiece.
  • Boons:

Erythedine – In a series of thoughts communicated from Erry to Horgar, he requested that the Deep King recognize a sort of “favored status” with House Duskryn of Menzoberranzan and that it be known that Erythedine Duskryn was responsible for this new partnership.

Valantar – ???

Dagnol – ???

Sylvain – ???

Ghecx – ???

  • E/Bl/V/D/G/S each received a writ of passage for Gracklstugh, the city of blades.
  • Deep King Horgar required future assistance with burgeoning daemonic occurrences.
  • E/Bl/V/D/G/S learned that communications with Menzoberranzan and Sloobludop had ceased.
  • Erythedine was reunited with Grenefyre.

DeepKingHrogar.jpg

GracklstughMap2.png

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Recap anyone?

Hey, anybody want to fill me in on what happened last session when I was on vacation?

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Strategies to win the tournament

How can we ensure that we are the victors of this tournament? Apparently there’s a guy with a fucking spellblade, and an agile drow priestess. Can we steal the spellblade before the tourney? Anybody stealthy like that? (Valantar is not stealthy).

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Adventure: Gracklstugh pt 1
Pics & Bullets

Day One

GRACKLSTUGH, the City of Blades

Gracklstugh.png

East Gate Escort → Weapons Check → Dark Lake District → Shattered Spire Inne → The Blade Bazaar → Shattered Spire Inne

East Gate Escort

  • Approached Gracklstugh from the east when Duergar patrols paced us unseen then appeared from thin air escorting us to the east gate without conflict.

Weapons Check

  • Grenfyre was led away.
  • Duergar Captain requested we come back and “tell him how it [tourney] went”.

Dark Lake District

  • A and One scouted one of the gates that separates the Dark Lake district from the others.

Shattered Spire Inne

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  • Set up in common room.
  • Ranaghar, Valanar, Dagnal, Erythedine, and Bloater remained at the inne where they tried to ferret out intel on the opposing teams.

The Blade Bazaar

  • Erythedine sampled then purchased a contact poison/antidote for use in the tourney.
  • Began discussions regarding the Jade Widow Trading Company.

GracklstughMap2.png

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Welcome to your campaign!
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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

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4. Create some NPCs

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A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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