Such is the Heart of Madness

Departing Gracklstaugh Part 1

DeepKingHrogar.jpgWhen last we left our conniving adventurers, they were seeking an audience with the Deepking of Gracklstaugh to turn over Droki of the Grey Ghosts.

As they approach, Valantarr pulls Erythedine aside and questions the logic of handing Droki over to the Duergar. “Droki told us that he heard our dwarven companion plotting with Themberchaud. If we turn him over, we’d be implicated.” Erythedine smiles a lazy smile, “Oh you have so much to learn my surface friend.” He quietly lays out his plan to turn the dwarf over to the king.

As the party enters for their audience with the king, Dagnal strides up and dumps her entire pack, Droki included, onto the floor of the chamber. “OW! Wha’d ja do that for?” yelps Droki, as Dagnal kicks him sprawling toward some of the guards. “Deepking Horgar, we have brought you Droki of the Grey Ghosts to do with as you will,” Valantarr declares as he bows to the king. “We also bring dire news, good king. Themberchaud knows about your city’s plan to kill him and the egg that is to be his replacement.”
“By the forges!” the Deepking swears. “How did this happen?!”
“This dwarf told Themberchaud, your Highness.” Erythedine answers pointing to Berengar.
Berengar stands shocked for a moment before turning and running for an apparently unguarded side door. He is quickly tackled and manacled by two members of the king’s guard that appear between him and the door.
“The derro, Droki, can confirm that he heard the conversation.” Erythedine continued.
“Very well, we shall confirm this and have the slave executed for his crimes. See to it,” the king waves away the guards holding the two prisoners. Once they have departed, the king turns back to the trio and states, “I have a task for you. Since you know about the dragon egg, I will ask you to track it down. It was stolen by one of the Keepers of the Flame, those tending Themberchaud and my Soulblades have had no luck finding it within the city. Will you do this?”
“Of course, your Highness,” Valantarr and Erythedine answer. “Sure, why not?” Dagnal retorts.
“Then go and speak with the captain of the Soulblades for what they have managed to uncover.” the king dismisses them.

As Valantarr and Erythedine leave, Dagnal says, “A moment, me king.”
A deep sigh. “Very well, Dagnal. What is it?”
“I’d like to be yer representative to these drow. Seeing as I’ve been yer loyal subject in rootin’ out that succubus and capturin’ a leadin’ member o’ the Grey Ghosts.”
“Will that get you to leave and go track down the dragon egg?” the king groans.
“Aye, me king.”
“Very well then, be gone!”

Passing through the entryway before the audience chamber, Erythedine and Valantarr pass the drow priestess, Ilvara d’Mizzrym. As she strides in for her audience with the king. Valantarr gives Ilvara a long appreciative stare as she glares at the ibilith. Erythedine pushes him ahead and whispers, “You and I need to have another talk about the unfairer sex.”

Adventure: Gracklstugh pt 2 & 3
Pics & Bullets

Days Two & Three

GRACKLSTUGH, the City of Blades


Shattered Spire Inne → Darklake District → Whorlstone Tunnels → Gray Ghosts: Safehouse → Obelisk → Hold of the Deep King

Shattered Spire Inne

  • Erythedine, Bloater, Dagnol, Valantar, and many others at the Shattered Spire awoke in a fit of madness.
  • Ranaghar succumbed to his madness.
  • In a fit of madness, Dagnol killed A and One in their room.
  • Berringar murdered a high-ranking member of a thieve’s guild (the leader?).
  • Erythedine and Dagnol skirmished with a group of kua-toa while in a state of madness.
  • Erythedine, Dagnol, and Berringar discovered demonic graffiti (desecration in the name of Zuggtmoy?) in a room on the second floor.


Darklake District

  • Erythedine and Bloater looked out over the district from the roof and learned the madness was widespread and even claimed Red Themberchaud.
  • Erythedine, Bloater, Valantar, Dagnol, and Berringar, attempted to escape Gracklstugh but the Stone Guards sealed the city.
  • A derro named Droki offered to lead E/Bl/V/D/Be out of the city.


Whorlstone Tunnels

  • Droki led E/Bl/V/D/Be through the “Sounding Room”, a Faerzress-infused area allowing one to listen to conversations around Gracklstugh.
  • E/BL/V/D/Be survived a skirmish with the King of Spiders.
  • Droki led E/Bl/V/D/Be to the den of the Gray Ghosts, a derro organization.

Gray Ghosts: Safehouse

  • Droki introduced E/Bl/V/D/Be to Ulthgar of the Gray Ghosts.
  • E/Bl/V/D/Be learned that the Gray Ghosts were producing alchemical weapons in massive amounts (Coup? Civil war? Uprising?).
  • Ulthgar presented a proposition: eliminate the daemonic influence surrounding the Deep King Horgar by destroying his succubus concubine (to decline this proposition was death).
  • E/Bl/V/D/Be learned of the succubus’ connection to The Dark Prince (Abyssal demon lord, Graz’zt).
  • Rested
  • Ulthgar and Droki introduced E/Bl/V/D/Be to Ghecx and Sylvain.
  • Berringar was incapacitated by another bout of madness so Valantar retrieved the holy blade from Berringar’s pack.


  • Droki led E/Bl/V/D/G/S to an obelisk capable of one-way teleportation.

Hold of the Deep King

  • E/Bl/V/D/G/S was teleported directly to the private quarters of the Deep King’s concubine.
  • E/Bl/V/D/G/S destroyed the succubus.


  • Horgar, the Deep King of the Duergar, acknowledged the efforts of E/V/D/G/S and granted a boon apiece.
  • Boons:

Erythedine – In a series of thoughts communicated from Erry to Horgar, he requested that the Deep King recognize a sort of “favored status” with House Duskryn of Menzoberranzan and that it be known that Erythedine Duskryn was responsible for this new partnership.

Valantar – ???

Dagnol – ???

Sylvain – ???

Ghecx – ???

  • E/Bl/V/D/G/S each received a writ of passage for Gracklstugh, the city of blades.
  • Deep King Horgar required future assistance with burgeoning daemonic occurrences.
  • E/Bl/V/D/G/S learned that communications with Menzoberranzan and Sloobludop had ceased.
  • Erythedine was reunited with Grenefyre.



Recap anyone?

Hey, anybody want to fill me in on what happened last session when I was on vacation?

Strategies to win the tournament

How can we ensure that we are the victors of this tournament? Apparently there’s a guy with a fucking spellblade, and an agile drow priestess. Can we steal the spellblade before the tourney? Anybody stealthy like that? (Valantar is not stealthy).

Adventure: Gracklstugh pt 1
Pics & Bullets

Day One

GRACKLSTUGH, the City of Blades


East Gate Escort → Weapons Check → Dark Lake District → Shattered Spire Inne → The Blade Bazaar → Shattered Spire Inne

East Gate Escort

  • Approached Gracklstugh from the east when Duergar patrols paced us unseen then appeared from thin air escorting us to the east gate without conflict.

Weapons Check

  • Grenfyre was led away.
  • Duergar Captain requested we come back and “tell him how it [tourney] went”.

Dark Lake District

  • A and One scouted one of the gates that separates the Dark Lake district from the others.

Shattered Spire Inne


  • Set up in common room.
  • Ranaghar, Valanar, Dagnal, Erythedine, and Bloater remained at the inne where they tried to ferret out intel on the opposing teams.

The Blade Bazaar

  • Erythedine sampled then purchased a contact poison/antidote for use in the tourney.
  • Began discussions regarding the Jade Widow Trading Company.


Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.