Such is the Heart of Madness

Escape from the Oozing Temple
We don't drown in Leoman's Tiny Hut!!

After Valantar stumbled into the pit trap and was set upon by the black pudding within, with Dawnbringer firmly in control of his grip on the sword in her fully lit form, and a little help from Erythedine despite the dazzling glare on his sensitive eyes, quickly dispatched the pudding. Unable to put Dawnbringer away, Erythedine had to help Valantar climb from the pit.

Once escaped from the pit, Valantar focused on resolving his conflict with Dawnbringer by having Ront force his hand open to release the weapon. After one unsuccessful attempt, the two managed to pry Valantar’s fingers from the hilt as Ront took the weapon and its blade extinguished. With only a little prodding, Ront dropped the fascinating weapon into Valantar’s pack…

Glabbagool led the way around the bend into the main chamber of this structure as the rest of the party jumped the pit or moved around another way. Godric, being the oldest of the group thought jumping over a pit seemed like too much effort when there are other paths available, and so he moved on to one of the middle paths before stepping onto another pit trap, but managing to quickly grab the edge and pull himself out, only to be set upon by another black slime…

This one lashed against Godric’s back, leaving a sizable hole through his outfit as its acid continued to eat away at the edges of the material. Ghecx, having followed Godric, proceeded to launch spell after spell at the creature, taking a blow to his own chest, which prompted him to strip off his robes as he backed away and continued his casting…

Ront and Valantar, hearing the sounds of fighting, turned and ran back into the fray, Valantar taking the short route and Ront going around as Godric shuffled behind Valantar gave him an inspiring cheer. Alas, Godric should have paid more attention, to where he placed his feet, as he fell into a third trap. Again he caught the edge and lifted himself out. Again, a pudding pulled itself out of the pit hungry for material to consume. Ront came charging down this hallway, pulling out the man-catcher taken from the kuo-toa slain near Sloopbludop, so that he didn’t have to get so close to this thing. Ront does not play with things that try to eat him!! With the man catcher in hand, Ront proceeded to jab it into the pudding and spin it quickly. Eventually reducing the pudding to a pile of unmoving goo and the man-catcher to a simple stick. The second pudding soon fell under the onslaught of javelins and magic from Ghecx and Valantar.

The party proceeded into the large room, strange formless statues adorning the alcoves along the west wall, Jimjar splashing about in the fountain, and a broken pedestal rising up out of it. A quick assessment showed Jimjar to be the only thing moving in here, so the group moved over to investigate the strange statues while Glabbagool moved off to the east wall out of the way and listened to the conversation about the statues. Suspecting a trap, Erythedine, Valantar, Ront, & Ghecx drew stones to see who would touch the strange statue as they all prepared to slice, blast, shoot, and whack it. Valantar drew the small stone and reached out the tip of his sword. Upon contact, only that ooze began to move and was immediately rendered inert. Quick work on the next three.

Now that all the oozes stopped moving, attention turns to Jimjar as he is straightening up. A quick scan of the pool shows it to be empty, save the water. Valantar becomes suspicious that the svirfneblin is cheating them and advances on him after Jimjar states that he was just poking around the pool. As he advances, Valantar draws his sword. Jimjar, looking for help, turns to Ront and yells, “Ront! I’ll bet you an axe that couldn’t pin Valantar!” Ront flies into a rage, rushes across the room, pushing past Valantar, and swings full force his axes into the deep gnome, lifting him from the ground, and driving his axes in again until Jimjar falls limp. Grabbing the gnome by his head, Ront removes his head with another swing of his axe, picks up the small creature, and smashes his head against the wall until it breaks open and Ront slurps out blood and brain and small bone fragments, while everyone watches the sudden brutality with emotion ranging from caution, curiosity, fear, indifference, and irritation…

Valantar, ever the opportunist, proceeds to search the gnome’s body, finding various small items of little value and a pouch. When he looked into the pouch, all he saw was darkness, and that and it’s weight suggested to him that it was empty. Erythedine, more familiar with arcane arts from his drow upbringing and Godric, with all the stories he had collected, recognized that this might be more than a simple pouch. While Godric bragged about dwarven crafting, Erythedine urged Valantar to reach into the bag, which he did with excitement, slicing his hand on the point of a javelin he had given Jimjar recently. “So that’s where that went…” he mused as he proceeded to empty the bag over the hour, sharing the loot our among the group…

While this went on, several retraced their steps looking for a way out of this temple, and finding none, returned to report that. Also, that there was water flowing into another room slowly filling it. Ghecx decided that while these bumblers looked for a brute way out, he would see what options were available from the ether. Casting blink, he proceeded to search the fountain room and the water inflow while in the ethereal plane. The water inflow was part of an underground river flowing above, with only a small barrier of rock betweenit and the room. After his search found nothing better elsewhere in the temple, Ghecx ended his spell and reported his findings to the group. Godric suggested that he could create a magical space for the party to rest in while they broke open the ceiling and let the temple flood quickly. Despite some distrust of magic (Ront), the party settled on this plan, cast the spell, sent Ront to break the ceiling, and proceeded to wait as the Temple of the Oozes flooded around them…

As the spell began to wear thin, Godric woke the sleepers and everyone prepared to swim to the surface of the river. At this point Godric brought up that he wasn’t quite certain on how the whole swimming thing worked, but that he was quite sure he could manage…

3. 2. 1. Swim! As the spell ended, letting the water move in a wall toward the party. The cold and the force of the impact stunned both Godric and Sareth, forcing Ront and Bloater to ferry them up and out in addition to their other charges (Erythedine & Stool). Glabbagool simply shimmied to the opening and floated up behind everyone else, cresting the surface 10 more feet up and moving to the dri-er section of the cave here. Ery, quickly set out with Bloater to scout the only dry tunnel from this chamber, leaving the rest of the murderous troupe to settle, and prepare to set out. Ery had only gone a few hundred feet when he noticed something was off in the air. A smell of toxic gas. As he turned to head back, he began to hear noises. A couple seconds of listening revealed the sounds to be coughing of small creatures. Ery waited until one came into sight down the tunnel, revealing a goblin, then turned and ran, yelling to alert the troupe…

As Ery hustled back down the tunnel, our murderous troupe stepped into their preferred battle locations. As the hacking goblins saw the group and caught their breath, they heard Goblin orders being barked. As the goblins began to move toward the troupe, Ront stepped out and roared a challenge, intimidating all the goblins, save one, into place. The boss stepped up, yelled at the orc that these are HIS tribe and charged. Ront easily sidestepped the strike and casually laid out the boss, turned to the other goblins, and told them in Common, “I’m the boss now. You follow me.” “Yes, boss.” the goblins muttered. These then proceeded to tell the new boss how he didn’t want to go the way they came because of lots and lots of bad air…

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Horrid Sounds and Madness Takes Hold
Vantis appears

Having fled Sloopbludop and Demogorgon’s rage, Valantar was at the end of his patience with the pacifist monk, Shuushar. In a heated moment, he decided to kill Shuushar and the sword, Dawnbringer attempted to seize his mind and stop him. Valantar retained control over himself and used his longsword to sever the kuo-toa’s head from his shoulders. This conflict sparked an idea in Valantar, that perhaps his goddess could solve the issue of this sword’s rebellion.

Valantar prepared a ritual prayer to Shar, lit his candles, and extinguished them. In the darkness left behind, he reached out to Shar, and for the first time since her voice directed him to safety in the underdark, Valantar heard it again. Visions of stone guardians and an ornate door hidden deep in the darkness, Dawnbringer’s brightness being swallowed by shadow, and the voice leaving him with the words, “Follow the wizard. His goal is yours.” Spurred on by his contact, Valantar sought out Ghecx…

The party set out for Blingdenstone, the next town Deep King Hrorgar had asked for scouting on. On the way, the odd group encountered little resistance, except from themselves oddly enough. On their second period of travel, after setting up camp, the group began to hear noises echoing down the corridors; howls, moans, cries, yelps, cackles, squelches, scratching, & screams. Rest that period was long in coming as the sounds reached their ears and squirmed into their minds…

Ghecx and Valantar began trying to rile up the other creatures to fight the power and lynch Jimjar, who luckily enough, was soon nowhere to be seen. Some time later, these effects wore off and the party moved on. The paths the group chose were fortuitous indeed as they never wanted for food and even increased their stock of mushrooms as they hurried along through corridors at times, tight or short, and at others vast and unseen…

Out of the darkness, stalked a figure with burning eyes. “Whitaker. You will pay Whitaker.” The figure continues forward not focused on those that address him, seeming to have a goal beyond their noise. “You’ll pay for what you’ve done, Whitaker.” Godric being the sort of brave fellow that he is, blows his horn to summon a wall of berserkers between this man and his traveling companions. The figure strides right up to the berserkers and strikes the one directly between him and the way he has been traveling. “Kill him” Ghecx yells and the companions set to. This man is struck over and over and over before clearing the way before him and takes that moment to continue on his way only to have Valantar strike with his sword erupting through the chest and the energy of his holy smite leaving a gaping wound in the now dead again corpse. “You WILL pay Whitaker!” is the last thing to come from the corpse as it falls, the malevolent light fading from its eyes. Ront gazes in awe at Valantar, having now seen him do something displaying exceptional strength. “Good job,” he offers.

After several periods of rest, and after passing a chasm with a bridge (Imagine that!), their travels brought the noises back to them. These sounds found their way into the minds of Bloater, Buppido, Stool, and Godric. Stool proceeded to rave about hunting and prey as he stalked toward Godric, who proceeded to growl and drop to all fours before backing into a corner and whimpering as the little myconid began to pounce and bounce on top of him. Bloater began to roar and swing at everything nearby. Buppido pulled his knife and strode over to the quaggoth, obviously bothered by this display and proceeded to swing his knife at the larger creature. Erythedine, alerted by Bloater’s roar, comes flying in from the darkness and leaps upon the raging quaggoth and proceeds to drive his elbows and fingers and knees into Bloater as he somehow redirects the quaggoth’s rage back and over to the wall of the corridor. Meanwhile, Ront, distressed by his pups fighting rushes over and grabs little Buppido and pins him to the ground while the small derro drives his knife into Ront multiple times times over the next hour before calming. At this point, the party hears Jimjar attempting to bet an unfamiliar voice about how many times Ront was stabbed…

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After the initial interrogation, the tiefling, Vantis, a self proclaimed spy and information broker, had talked more information out of Valantar than given. Using his suave and charm, Vantis soon had even the most suspicious members of our odd group tolerant of his sudden presence so soon after the horrid sounds, having only explained that he was heading in the direction of Blingdenstone looking for opportunity to ply his trade. The group finished a long rest and moved on…

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Only to have the caves around them shake as their only warning. Several in the group stood around trying to pinpoint the source of the shaking even as a few others moved, hoping to not be wherever the roof came down. When the noise died down, Ront, Stool, and a few others had managed to avoid the falling roof of the cavern. Ront immediately set about digging out his pups. Once everyone recovered from the shock of the cave-in, they saw that the cavern they had been traveling through was now blocked at both ends. However, there was also a new opening provided by the shifting stone…

After wandering into the entryway, Valantar quickly came to a split in the paths, followed by Ghecx, who noted what looked to be worked stone off the the left. Intrigued, Ghecx set off that way. Seeing the frail human setting off into the unknown, Valantar quickly followed, joined by Jimjar soon thereafter. The room appeared to be a dead end until one of the walls…
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…which appeared slick and attracted the attention of Ront, who almost reached out and licked it before a warning from Ghecx had him reconsider and step back as the wall reached out and slapped him along the chest leaving a small tingling burn. This wall oozed forward, and was just as quickly hacked apart until it moved even less than before. Now before the small group inside the room stood an opening in the wall, leading farther up and farther in…

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Immediately after a bend in the corridor, there was a subtle shift in the color of the hallway ahead, as well as a skeleton and most curiously of all, a floating mace and shield. The air… wiggled? Then Valantar realized the coloration was something in the corridor as he heard a new voice in his head. “What are you? Why are you here?” Something about this voice felt utterly alien. For once, decorum seemed to not desert Valantar, as he introduced himself to the voice in his mind. Erythedine, following up the corridor, came around the bend to see this blockage, which now addressed him as well, “Who are you? Where did you come from?” In this telepathic conversation, the characters determined that the creature, Glabbagool, it said, did not kill the drow whose skeleton adorned the hall, that he came before, and eventually quit moving. After being asked, Glabbagool, moved forward out of the corridor into the room where the wall ooze was rendered less alive(?). Glabbagool only noted that the gray ooze used to be different as he moved into and filled most of the room while Jimjar slipped behind Glabbagool to see what the rest of the area contained and maybe find a way out.
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A short trip down the hall, past the corner, led to another junction, leading left to a room with a pool and water flowing in from the ceiling, and right down a series of corridors. As Godric made his way down the first one, the floor gave way under him and dropped him into a 10’ deep pit with a moving shadow. A moment later, it became clear as it lashed out, that this was no shadow, but a black pudding, intent on its next meal…
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Demogorgon Rises!
It's only running for your life if you die

As the escapees from Velkynvelve reached Sloopbludop, they were confronted by a band of Kuo-toa searching for sacrifices to the Deep Father. The Kuo-toa recognized Shuushar and demanded that the heretic be sacrificed to the Deep Father at which point Godric brought all of his powers and political acumen to bear in convincing the lead monitor of the Kuo-toa that the group had brought Shuushar for exactly that purpose and that as a heretic, he would be a sufficient offering by himself. Convinced and ready to return to the city, the Kuo-toa began to turn away when Valantar said, “I thought you worshiped the Sea Mother?” The Kuo-toa monitor declared him a heretic and demanded him as a sacrifice as well. Valatar objected. And drew his blades to make the point. Alas, diplomacy has failed…

After dispatching the Kuo-toa with aplomb, Erythedine and Jimjar decided to sneak into Sloopbludop on reconnaissance to avoid further blunders. Meanwhile, the remainder of the group decided that Kuo-toa, rather than being on the menu, would make a startling fashion choice. Ront, with his skill in preparing creatures for the stew, skinned the poor, dead amphibians, providing Godric with the macabre fabric for his planned disguises. After only a couple hours, Godric had prepared a costume, which for some strange reason known only to the wizard himself, Ghecx volunteered to get into the mess. The party began hearing noises from the corridor they had brought the bodies down. Worried that more Kuo-toa had come to bring sacrifices home, the group prepared to jump the search party…

Erythedine and Jimjar slipped through the net walls of Sloopbludop a good distance from the East Gate of the city where Shuushar greeted the gate keepers and began a discussion about changes in the city since his departure. Ery quickly loses sight of the little gnome and proceeds to sneak his way through the streets. The architecture, the streets, the people themselves all scream alien mindset to him. Walkways connect the building at odd and sometimes steep angles, even going around some buildings to reach others. The buildings are shaped like some sort of coral growth, first leaning this way and then the other. The kuo-toa themselves wander the streets; talking while circling objects or each other, motioning with much of their body, and all appearing somewhat restless. It isn’t until a kuo-toa walks up to Ery and he thinks that he is discovered that he realizes that many of these creatures are asleep! Ery learns as he listens to conversations among the kuo-toa that there are in fact two gods being worshiped in the city, performing a subtle culture war against each other. He learns that the leader of the Sea Mother worshipers and thus far, the city, is Archpriest Plooploopeen, who is currently on a patrol outside the city. Ery returns to the East gate towatch Shuushar & Plooploopeen’s his return…

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The Kuo-toa follow the trail of blood that the party neglected to clean up and turn the corner to see the group ready to leap upon them and one lone, sick looking kuo-toa, and the cut-open bodies of several others. The group of creatures (something like a drow, two dwarves, and not those gray ones, a drow, an orc, something reptilian, a very small myconid?!) rushes towards them yelling with their weapons ready. Archpriest Plooploopeen addresses the strangers (how strange they are!) to hold and explain themselves. After some pointless blathering with that strangely accented Mantol (Undercommon in this region) that other races always seem to have, they told the archpriest that they were set upon by the slain group for not showing complete deference to the Deep Father, Leemoogoogon. After assurances that we were in fact followers of the Sea Mother, the strangers agree to accompany the scouting party back to Sloopbludop. While traveling, one of the scouts recognized the sick looking kuo-toa as one that was a devoted follower of Leemoogoogon! Then as he was about to run him through, he shrugged and collapsed, leaving a human standing over the lump of skin!?! What kind of creature would do that?!? The sooner the group gets back to the city, the better…

After arriving, at the gate, clasping hands with Shuushar as they paced, the Archpriest leads the group of strangers to his home in the central clearing, which holds the shrine to the Sea Mother, whereupon the orc, in a surprising display of homage to the Sea Mother places the heads of several drow upon the base of the statue. They will of course have to be removed before any other drow visitors come. Once inside, the archpriest outlines his plan for the adventurers to pose as sacrifices to the up and coming cult of Leemoogoogon, the Deep Father as a sign of his acceptance of the truth of Bloplipod’s faith. The strangers are resistant to this idea until they have asked if the kuo-toa mean to take their weapons and goods. Why that would matter is silly, but these alien creatures always are strange. The next morning, a messenger comes to the home to let the archpriest know that the followers of the Deep Father are preparing to make a sacrifice. The strangers are woken and the archpriest and his followers surround them and lead the way to the altar of the Deep Father, that strange manta ray, octopus construction. After my proclamation, and Bloplipod calling for the sacrifices to be brought forward, the strangers did as agreed and began to fight and attack her and her followers. Once she was struck down…

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kuo-toa began to flee from the water which began frothing and smelling of blood. Something else began to come forward rising out of the water…

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Something huge and monstrous, which stood 30 feet tall and roared to shake the cavern. The orc, roared back, a pitiful refutation of this monstrosity’s presence. The reptilian, Miles, charged headlong at the creature only to be smashed, grabbed, and hurled at the roof of the cavern, giving off a wet smack on both the impact to the roof and the landing on the dock. Many of those around the vile altar began to claw at their eyes, attack those next to them, run screaming, or rush to fight the creature. These last were struck down by flailing tentacles or tail, picked up and eaten, flattened as Demogorgon proceeded in among the buildings, or ignored. It’s hide so tough that only a single blow from the enraged orc, Ront, managed to draw blood. As people of all races began to flee before the destructive force of this beast, Demogorgon began to simply smash and destroy the surrounding area…

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It’s abyssal desire for destruction and death never sated, the creature eventually left back into the Darklake in search of more plentiful slaughter…

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Departing Gracklstaugh Part 1

DeepKingHrogar.jpgWhen last we left our conniving adventurers, they were seeking an audience with the Deepking of Gracklstaugh to turn over Droki of the Grey Ghosts.

As they approach, Valantarr pulls Erythedine aside and questions the logic of handing Droki over to the Duergar. “Droki told us that he heard our dwarven companion plotting with Themberchaud. If we turn him over, we’d be implicated.” Erythedine smiles a lazy smile, “Oh you have so much to learn my surface friend.” He quietly lays out his plan to turn the dwarf over to the king.

As the party enters for their audience with the king, Dagnal strides up and dumps her entire pack, Droki included, onto the floor of the chamber. “OW! Wha’d ja do that for?” yelps Droki, as Dagnal kicks him sprawling toward some of the guards. “Deepking Horgar, we have brought you Droki of the Grey Ghosts to do with as you will,” Valantarr declares as he bows to the king. “We also bring dire news, good king. Themberchaud knows about your city’s plan to kill him and the egg that is to be his replacement.”
“By the forges!” the Deepking swears. “How did this happen?!”
“This dwarf told Themberchaud, your Highness.” Erythedine answers pointing to Berengar.
Berengar stands shocked for a moment before turning and running for an apparently unguarded side door. He is quickly tackled and manacled by two members of the king’s guard that appear between him and the door.
“The derro, Droki, can confirm that he heard the conversation.” Erythedine continued.
“Very well, we shall confirm this and have the slave executed for his crimes. See to it,” the king waves away the guards holding the two prisoners. Once they have departed, the king turns back to the trio and states, “I have a task for you. Since you know about the dragon egg, I will ask you to track it down. It was stolen by one of the Keepers of the Flame, those tending Themberchaud and my Soulblades have had no luck finding it within the city. Will you do this?”
“Of course, your Highness,” Valantarr and Erythedine answer. “Sure, why not?” Dagnal retorts.
“Then go and speak with the captain of the Soulblades for what they have managed to uncover.” the king dismisses them.

As Valantarr and Erythedine leave, Dagnal says, “A moment, me king.”
A deep sigh. “Very well, Dagnal. What is it?”
“I’d like to be yer representative to these drow. Seeing as I’ve been yer loyal subject in rootin’ out that succubus and capturin’ a leadin’ member o’ the Grey Ghosts.”
“Will that get you to leave and go track down the dragon egg?” the king groans.
“Aye, me king.”
“Very well then, be gone!”

Passing through the entryway before the audience chamber, Erythedine and Valantarr pass the drow priestess, Ilvara d’Mizzrym. As she strides in for her audience with the king. Valantarr gives Ilvara a long appreciative stare as she glares at the ibilith. Erythedine pushes him ahead and whispers, “You and I need to have another talk about the unfairer sex.”

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Adventure: Gracklstugh pt 2 & 3
Pics & Bullets

Days Two & Three

GRACKLSTUGH, the City of Blades

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Shattered Spire Inne → Darklake District → Whorlstone Tunnels → Gray Ghosts: Safehouse → Obelisk → Hold of the Deep King

Shattered Spire Inne

  • Erythedine, Bloater, Dagnol, Valantar, and many others at the Shattered Spire awoke in a fit of madness.
  • Ranaghar succumbed to his madness.
  • In a fit of madness, Dagnol killed A and One in their room.
  • Berringar murdered a high-ranking member of a thieve’s guild (the leader?).
  • Erythedine and Dagnol skirmished with a group of kua-toa while in a state of madness.
  • Erythedine, Dagnol, and Berringar discovered demonic graffiti (desecration in the name of Zuggtmoy?) in a room on the second floor.

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Darklake District

  • Erythedine and Bloater looked out over the district from the roof and learned the madness was widespread and even claimed Red Themberchaud.
  • Erythedine, Bloater, Valantar, Dagnol, and Berringar, attempted to escape Gracklstugh but the Stone Guards sealed the city.
  • A derro named Droki offered to lead E/Bl/V/D/Be out of the city.

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Whorlstone Tunnels

  • Droki led E/Bl/V/D/Be through the “Sounding Room”, a Faerzress-infused area allowing one to listen to conversations around Gracklstugh.
  • E/BL/V/D/Be survived a skirmish with the King of Spiders.
  • Droki led E/Bl/V/D/Be to the den of the Gray Ghosts, a derro organization.

Gray Ghosts: Safehouse

  • Droki introduced E/Bl/V/D/Be to Ulthgar of the Gray Ghosts.
  • E/Bl/V/D/Be learned that the Gray Ghosts were producing alchemical weapons in massive amounts (Coup? Civil war? Uprising?).
  • Ulthgar presented a proposition: eliminate the daemonic influence surrounding the Deep King Horgar by destroying his succubus concubine (to decline this proposition was death).
  • E/Bl/V/D/Be learned of the succubus’ connection to The Dark Prince (Abyssal demon lord, Graz’zt).
  • Rested
  • Ulthgar and Droki introduced E/Bl/V/D/Be to Ghecx and Sylvain.
  • Berringar was incapacitated by another bout of madness so Valantar retrieved the holy blade from Berringar’s pack.

Obelisk

  • Droki led E/Bl/V/D/G/S to an obelisk capable of one-way teleportation.

Hold of the Deep King

  • E/Bl/V/D/G/S was teleported directly to the private quarters of the Deep King’s concubine.
  • E/Bl/V/D/G/S destroyed the succubus.

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  • Horgar, the Deep King of the Duergar, acknowledged the efforts of E/V/D/G/S and granted a boon apiece.
  • Boons:

Erythedine – In a series of thoughts communicated from Erry to Horgar, he requested that the Deep King recognize a sort of “favored status” with House Duskryn of Menzoberranzan and that it be known that Erythedine Duskryn was responsible for this new partnership.

Valantar – ???

Dagnol – ???

Sylvain – ???

Ghecx – ???

  • E/Bl/V/D/G/S each received a writ of passage for Gracklstugh, the city of blades.
  • Deep King Horgar required future assistance with burgeoning daemonic occurrences.
  • E/Bl/V/D/G/S learned that communications with Menzoberranzan and Sloobludop had ceased.
  • Erythedine was reunited with Grenefyre.

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Recap anyone?

Hey, anybody want to fill me in on what happened last session when I was on vacation?

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Strategies to win the tournament

How can we ensure that we are the victors of this tournament? Apparently there’s a guy with a fucking spellblade, and an agile drow priestess. Can we steal the spellblade before the tourney? Anybody stealthy like that? (Valantar is not stealthy).

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Adventure: Gracklstugh pt 1
Pics & Bullets

Day One

GRACKLSTUGH, the City of Blades

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East Gate Escort → Weapons Check → Dark Lake District → Shattered Spire Inne → The Blade Bazaar → Shattered Spire Inne

East Gate Escort

  • Approached Gracklstugh from the east when Duergar patrols paced us unseen then appeared from thin air escorting us to the east gate without conflict.

Weapons Check

  • Grenfyre was led away.
  • Duergar Captain requested we come back and “tell him how it [tourney] went”.

Dark Lake District

  • A and One scouted one of the gates that separates the Dark Lake district from the others.

Shattered Spire Inne

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  • Set up in common room.
  • Ranaghar, Valanar, Dagnal, Erythedine, and Bloater remained at the inne where they tried to ferret out intel on the opposing teams.

The Blade Bazaar

  • Erythedine sampled then purchased a contact poison/antidote for use in the tourney.
  • Began discussions regarding the Jade Widow Trading Company.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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